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Unreal Engine C++ API Reference > Plugins > NiagaraEditor > UNiagaraNode
- UNiagaraNode::GatherExternalDependencyData()
- UNiagaraNodeCustomHlsl::GatherExternalDependencyData()
- UNiagaraNodeAssignment::GatherExternalDependencyData()
- UNiagaraNodeFunctionCall::GatherExternalDependencyData()
- UNiagaraNodeCustomHlsl::GatherExternalDependencyData()
- UNiagaraNodeAssignment::GatherExternalDependencyData()
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNode.h |
Include | #include "NiagaraNode.h" |
virtual void GatherExternalDependencyData
&40;
ENiagaraScriptUsage InUsage,
const FGuid & InUsageId,
TArray< FNiagaraCompileHash > & InReferencedCompileHashes,
TArray< FString > & InReferencedObjs
&41; const
Remarks
Go through all the external dependencies of this node in isolation and add them to the reference id list.