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Unreal Engine C++ API Reference > Plugins > NiagaraEditor > UNiagaraGraph > FindOutputNodes
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraGraph.h |
Include | #include "NiagaraGraph.h" |
Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraGraph.cpp |
void FindOutputNodes
&40;
ENiagaraScriptUsage TargetUsageType,
TArray< UNiagaraNodeOutput &42; > & OutputNodes
&41; const
Remarks
Find all output nodes.