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Unreal Engine C++ API Reference > Plugins > NiagaraEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UNiagaraEmitterFactoryNew
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraEmitterFactoryNew.h |
Include | #include "NiagaraEmitterFactoryNew.h" |
Syntax
UCLASS&40;HideCategories&61;Object, MinimalAPI&41;
class UNiagaraEmitterFactoryNew : public UFactory
Remarks
A factory for niagara emitter assets.
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bAddDefaultModulesAndRenderersToEmptyEmitter | |
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bool | bUseInheritance | |
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UNiagaraEmitter * | EmitterToCopy |
Constructors
Type | Name | Description | |
---|---|---|---|
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UNiagaraEmitterFactoryNew
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | InitializeEmitter
(
UNiagaraEmitter* NewEmitter, |
Overridden from UFactory
Type | Name | Description | |
---|---|---|---|
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bool | Opens a dialog to configure the factory properties. | |
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UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |