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Unreal Engine C++ API Reference > Plugins > NiagaraEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UNiagaraEditorDataBase
- UNiagaraEmitterEditorData
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraEmitterEditorData.h |
Include | #include "NiagaraEmitterEditorData.h" |
Syntax
UCLASS&40;MinimalAPI&41;
class UNiagaraEmitterEditorData : public UNiagaraEditorDataBase
Remarks
Editor only UI data for emitters.
Constructors
Type | Name | Description | |
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UNiagaraEmitterEditorData
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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void | DeclareConstructClasses
(
TArray< FTopLevelAssetPath >& OutConstructClasses, |
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TRange< float > | ||
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UNiagaraStackEditorData & | ||
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UNiagaraHierarchyRoot * | ||
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const TArray< UNiagaraHierarchySection * > & | ||
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FSimpleMulticastDelegate & | ||
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void | SetPlaybackRange
(
TRange< float > InPlaybackRange |
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void | SetShowSummaryView
(
bool bInShouldShowSummaryView |
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bool | ||
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void |
Overridden from UNiagaraEditorDataBase
Type | Name | Description | |
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void | PostLoadFromOwner
(
UObject* InOwner |
Overridden from UObject
Type | Name | Description | |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
Classes
Type | Name | Description | |
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PrivateMemberNames |