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Unreal Engine C++ API Reference > Plugins > NiagaraEditor > UNiagaraEditorSettings
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraEditorSettings.h |
Include | #include "NiagaraEditorSettings.h" |
Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraEditorSettings.cpp |
void SetResetDependentSystemsWhenEditingEmitters
&40;
bool bInResetDependentSystemsWhenEditingEmitters
&41;
Remarks
Sets whether or not to reset all components that include the system that is currently being reset