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Unreal Engine C++ API Reference > Plugins > NiagaraEditor > UNiagaraClipboardEditorScriptingUtilities
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraClipboard.h |
Include | #include "NiagaraClipboard.h" |
Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraClipboard.cpp |
UFUNCTION&40;BlueprintPure, Category&61;"Input"&41;
static UNiagaraClipboardFunctionInput &42; CreateIntLocalValueInput
&40;
UObject &42; InOuter,
FName InInputName,
bool bInHasEditCondition,
bool bInEditConditionValue,
int32 InLocalValue
&41;