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Unreal Engine C++ API Reference > Plugins > NiagaraEditor > UActorFactoryNiagara
- UActorFactory::PostCreateBlueprint()
- UActorFactoryNiagara::PostCreateBlueprint()
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/ActorFactoryNiagara.h |
Include | #include "ActorFactoryNiagara.h" |
Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraEditorCommon.cpp |
virtual void PostCreateBlueprint
&40;
UObject &42; Asset,
AActor &42; CDO
&41;
Remarks
Override this in derived factory classes if needed. This is called after a blueprint is created by this factory to update the blueprint's CDO properties with state from the asset for this factory. IMPORTANT: If you override this, you should usually also override PostSpawnActor()!