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API > API/Plugins > API/Plugins/NiagaraEditor
A wizard that is used to create new scratch pad modules
| Name | SNiagaraModuleWizard |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/Widgets/Wizard/SNiagaraModuleWizard.h |
| Include Path | #include "Widgets/Wizard/SNiagaraModuleWizard.h" |
Syntax
class SNiagaraModuleWizard : public SWizard
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SWizard → SNiagaraModuleWizard
- FSlateControlledConstruction → SWidget → SCompoundWidget → SWizard → SNiagaraModuleWizard
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Model | TSharedPtr< FModuleWizardModel > | Widgets/Wizard/SNiagaraModuleWizard.h | ||
| OnCreateModule | FSimpleDelegate | Widgets/Wizard/SNiagaraModuleWizard.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< const UNiagaraNodeFunctionCall * > AddModulesToStack
(
TSharedPtr< FNiagaraSystemViewModel > SystemViewModel, |
Widgets/Wizard/SNiagaraModuleWizard.h | ||
void Construct
(
const FArguments& InArgs, |
Widgets/Wizard/SNiagaraModuleWizard.h |