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bool |
bIsRealtime |
Whether this viewport is updating in real-time. |
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bool |
bShowEmitterExecutionOrder |
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bool |
bShowGpuTickInformation |
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bool |
bShowGridInViewport |
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bool |
bShowInstructionsCount |
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bool |
bShowMemoryInfo |
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bool |
bShowOnScreenStats |
Whether viewport statistics should be shown. |
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bool |
bShowParticleCountsInViewport |
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FString |
EditorShowFlagsString |
A set of flags that determines visibility for various scene elements (FEngineShowFlags), converted to string form. |
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FExposureSettings |
ExposureSettings |
Setting to allow designers to override the automatic expose. |
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float |
FOVAngle |
Field of view angle for the viewport. |
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FString |
GameShowFlagsString |
A set of flags that determines visibility for various scene elements (FEngineShowFlags), converted to string form. |
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TEnumAsByte< EViewModeIndex > |
OrthoViewModeIndex |
View mode to set when this viewport is not of type LVT_Perspective. |
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TEnumAsByte< EViewModeIndex > |
PerspViewModeIndex |
View mode to set when this viewport is of type LVT_Perspective. |
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TEnumAsByte< ELevelViewportType > |
ViewportType |
The viewport type |