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API > API/Plugins > API/Plugins/NiagaraEditor > API/Plugins/NiagaraEditor/FNiagaraSystemViewModel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ResetSystem () |
Resets the System instance to initial conditions. | ViewModels/NiagaraSystemViewModel.h | |
void ResetSystem
(
ETimeResetMode TimeResetMode, |
Resets the system instance to initial conditions. | ViewModels/NiagaraSystemViewModel.h |
ResetSystem()
Description
Resets the System instance to initial conditions. Tries to resets system simulation time. Does not reset all systems that share its emitters. Does not reinitialize the system to pull in changes. Calls into overloaded ResetSystem().
| Name | ResetSystem |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/ViewModels/NiagaraSystemViewModel.h |
| Include Path | #include "ViewModels/NiagaraSystemViewModel.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/ViewModels/NiagaraSystemViewModel.cpp |
void ResetSystem()
ResetSystem(ETimeResetMode, EMultiResetMode, EReinitMode)
Description
Resets the system instance to initial conditions. Optionally resets system simulation time. Optionally resets all systems that share its emitters. Optionally reinitializes the system to pull in changes.
| Name | ResetSystem |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/ViewModels/NiagaraSystemViewModel.h |
| Include Path | #include "ViewModels/NiagaraSystemViewModel.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/ViewModels/NiagaraSystemViewModel.cpp |
void ResetSystem
(
ETimeResetMode TimeResetMode,
EMultiResetMode MultiResetMode,
EReinitMode ReinitMode
)
Parameters
| Name | Remarks |
|---|---|
| TimeResetMode | Defines whether the system being reset should try to reset its time to 0 or keep its current time. |
| MultiResetMode | Defines whether the system being reset should try to reset all other systems with which it shares emitters along with resetting itself. |
| ReinitMode | Defines whether the system should reinitialize and pull in changes or reset and keep its current state. |