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Unreal Engine C++ API Reference > Plugins > NiagaraEditor > FNiagaraScriptNameAndAssetPath
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraMessages.h |
Include | #include "NiagaraMessages.h" |
FNiagaraScriptNameAndAssetPath
&40;
const FString & InScriptNameString,
const FString & InScriptAssetPathString
&41;