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Unreal Engine C++ API Reference > Plugins > NiagaraEditor > FNiagaraSchemaAction_NewNode > PerformAction
- FEdGraphSchemaAction::PerformAction()
- FNiagaraSchemaAction_NewNode::PerformAction()
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/EdGraphSchema_Niagara.h |
Include | #include "EdGraphSchema_Niagara.h" |
Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/EdGraphSchema_Niagara.cpp |
virtual UEdGraphNode &42; PerformAction
&40;
class UEdGraph &42; ParentGraph,
UEdGraphPin &42; FromPin,
const FVector2D Location,
bool bSelectNewNode
&41;
Remarks
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).