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API > API/Plugins > API/Plugins/NiagaraEditor
| Name | FNiagaraInputExposureOptions |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeInput.h |
| Include Path | #include "NiagaraNodeInput.h" |
Syntax
USTRUCT ()
struct FNiagaraInputExposureOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNiagaraInputExposureOptions() |
NiagaraNodeInput.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCanAutoBind | uint32 | If this input can auto-bind to system parameters and emitter attributes. | NiagaraNodeInput.h | |
| bExposed | uint32 | If true then this is exposed as an input to it's caller - turning this off makes sense when the input is defined in a function script and should not be visible to the caller. | NiagaraNodeInput.h |
|
| bHidden | uint32 | If true then this input will be shown in the advanced pin section of the caller node. | NiagaraNodeInput.h |
|
| bRequired | uint32 | If true then this input is required to be set by the caller. | NiagaraNodeInput.h |
|