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Options for the FindInputNodes function
| Name | FNiagaraFindInputNodeOptions |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraGraph.h |
| Include Path | #include "NiagaraGraph.h" |
Syntax
struct FNiagaraFindInputNodeOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNiagaraFindInputNodeOptions() |
NiagaraGraph.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFilterByScriptUsage | bool | Whether or not to limit to nodes connected to an output node of the specified script type. | NiagaraGraph.h | |
| bFilterDuplicates | bool | Whether of not to filter out duplicate nodes, defaults to false. | NiagaraGraph.h | |
| bIncludeAttributes | bool | Whether or not to include attributes, defaults to true. | NiagaraGraph.h | |
| bIncludeParameters | bool | Whether or not to include parameters, defaults to true. | NiagaraGraph.h | |
| bIncludeSystemConstants | bool | Whether or not to include system parameters, defaults to true. | NiagaraGraph.h | |
| bIncludeTranslatorConstants | bool | Whether or not to include translator parameters, defaults to false. | NiagaraGraph.h | |
| bSort | bool | Whether or not to sort the nodes, defaults to false. | NiagaraGraph.h | |
| TargetScriptUsage | ENiagaraScriptUsage | The specified script usage required for an input. | NiagaraGraph.h | |
| TargetScriptUsageId | FGuid | The specified id within the graph of the script usage | NiagaraGraph.h |