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API > API/Plugins > API/Plugins/NiagaraEditor > API/Plugins/NiagaraEditor/FNiagaraEditorModule
| Name | TAssetPreloadCache |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraEditorModule.h |
| Include Path | #include "NiagaraEditorModule.h" |
Syntax
template<class AssetType>
class TAssetPreloadCache
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bForceLoadSilent | bool | NiagaraEditorModule.h | ||
| CachedAssets | TArray< TWeakObjectPtr< AssetType > > | NiagaraEditorModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< TWeakObjectPtr< AssetType > > & Get() |
NiagaraEditorModule.h | ||
void RefreshCache
(
bool bAllowLoading |
NiagaraEditorModule.h | ||
void SetForceLoadSilent
(
bool bInForceLoadSilent |
NiagaraEditorModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UObject * LoadSilent
(
const FAssetData& AssetData |
NiagaraEditorModule.h |