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API > API/Plugins > API/Plugins/NiagaraEditor
| Name | FNiagaraClipboardScriptVariable |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraClipboard.h |
| Include Path | #include "NiagaraClipboard.h" |
Syntax
USTRUCT ()
struct FNiagaraClipboardScriptVariable
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NiagaraClipboard.h | |||
FNiagaraClipboardScriptVariable
(
const UNiagaraScriptVariable& InScriptVariable |
NiagaraClipboard.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OriginalChangeId | FGuid | We cache the original change Id here since deserialization of the clipboard will cause the change id to update. | NiagaraClipboard.h | |
| ScriptVariable | TObjectPtr< const UNiagaraScriptVariable > | NiagaraClipboard.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FNiagaraClipboardScriptVariable& OtherVariable |
Since the contained variables are typically copies, we compare their change IDs instead | NiagaraClipboard.h |