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| Name | FAddScriptModuleToStackArgs |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/ViewModels/Stack/NiagaraStackGraphUtilities.h |
| Include Path | #include "ViewModels/Stack/NiagaraStackGraphUtilities.h" |
Syntax
struct FAddScriptModuleToStackArgs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ViewModels/Stack/NiagaraStackGraphUtilities.h | |||
FAddScriptModuleToStackArgs
(
FAssetData InModuleScriptAsset, |
ViewModels/Stack/NiagaraStackGraphUtilities.h | ||
FAddScriptModuleToStackArgs
(
UNiagaraScript* InModuleScript, |
ViewModels/Stack/NiagaraStackGraphUtilities.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFixupTargetIndex | bool | Whether or not to modify the final TargetIndex to be the closest value to TargetIndex which satisfies all script dependencies. | ViewModels/Stack/NiagaraStackGraphUtilities.h | |
| ModuleScript | UNiagaraScript *const | ViewModels/Stack/NiagaraStackGraphUtilities.h | ||
| ModuleScriptAsset | const FAssetData | ModuleScriptAsset OR ModuleScript is required. The script to add to the stack. | ViewModels/Stack/NiagaraStackGraphUtilities.h | |
| SuggestedName | FString | The suggested name for the new script. | ViewModels/Stack/NiagaraStackGraphUtilities.h | |
| TargetIndex | int32 | The index in the stack list in which to instert the script. | ViewModels/Stack/NiagaraStackGraphUtilities.h | |
| TargetOutputNode | UNiagaraNodeOutput *const | The output node in the stack graph to add to. | ViewModels/Stack/NiagaraStackGraphUtilities.h | |
| VersionGuid | FGuid | The version to use for the script to add. | ViewModels/Stack/NiagaraStackGraphUtilities.h |