Navigation
API > API/Plugins > API/Plugins/NiagaraAnimNotifies
Inheritance Hierarchy
- UAnimNotify
- UAnimNotify_PlayNiagaraEffect
References
| Module | NiagaraAnimNotifies |
| Header | /Engine/Plugins/FX/Niagara/Source/NiagaraAnimNotifies/Public/AnimNotify_PlayNiagaraEffect.h |
| Include | #include "AnimNotify_PlayNiagaraEffect.h" |
Syntax
UCLASS (Const, HideCategories=Object, CollapseCategories,
Meta=(DisplayName="Play Niagara Particle Effect"), MinimalAPI)
class UAnimNotify_PlayNiagaraEffect : public UAnimNotify
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | Attached | Should attach to the bone/socket. | |
| bool | bAbsoluteScale | Whether or not we are in absolute scale mode. | |
| FVector | LocationOffset | Location offset from the socket. | |
| FRotator | RotationOffset | Rotation offset from socket. | |
| FQuat | RotationOffsetQuat | Cached version of the Rotation Offset already in Quat form. | |
| FVector | Scale | Scale to spawn the Niagara system at. | |
| FName | SocketName | SocketName to attach to. | |
| UFXSystemComponent * | SpawnedEffect | FXSystem Pointer to Spawned Effect called from Notify. | |
| TObjectPtr< UNiagaraSystem > | Template | Niagara System to Spawn. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FString | |||
| UFXSystemComponent * | Return FXSystemComponent created from SpawnEffect. | ||
| void | Notify
(
USkeletalMeshComponent* MeshComp, |
||
| void | Notify
(
USkeletalMeshComponent* MeshComp, |
||
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
||
| void | PostLoad () |
||
| UFXSystemComponent * | SpawnEffect
(
USkeletalMeshComponent* MeshComp, |
Spawns the NiagaraSystemComponent. Called from Notify. | |
| void |