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Unreal Engine C++ API Reference > Plugins > NiagaraAnimNotifies
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAnimNotify
- UAnimNotify_PlayNiagaraEffect
References
Module | NiagaraAnimNotifies |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraAnimNotifies/Public/AnimNotify_PlayNiagaraEffect.h |
Include | #include "AnimNotify_PlayNiagaraEffect.h" |
Syntax
UCLASS&40;Const, HideCategories&61;Object, CollapseCategories,
Meta&61;&40;DisplayName&61;"Play Niagara Particle Effect"&41;, MinimalAPI&41;
class UAnimNotify_PlayNiagaraEffect : public UAnimNotify
Variables
Type | Name | Description | |
---|---|---|---|
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uint32: 1 | Attached | Should attach to the bone/socket. |
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bool | bAbsoluteScale | Whether or not we are in absolute scale mode. |
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FVector | LocationOffset | Location offset from the socket. |
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FRotator | RotationOffset | Rotation offset from socket. |
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FQuat | RotationOffsetQuat | Cached version of the Rotation Offset already in Quat form. |
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FVector | Scale | Scale to spawn the Niagara system at. |
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FName | SocketName | SocketName to attach to. |
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UFXSystemComponent * | SpawnedEffect | FXSystem Pointer to Spawned Effect called from Notify. |
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TObjectPtr< UNiagaraSystem > | Template | Niagara System to Spawn. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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FString | ||
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UFXSystemComponent * | Return FXSystemComponent created from SpawnEffect. | |
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UFXSystemComponent * | SpawnEffect
(
USkeletalMeshComponent* MeshComp, |
Spawns the NiagaraSystemComponent. Called from Notify. |
Overridden from UAnimNotify
Type | Name | Description | |
---|---|---|---|
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void |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | PostLoad () |
UObject Interface |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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void | Notify
(
USkeletalMeshComponent* MeshComp, |
Please use the other Notify function instead |
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void | Notify
(
USkeletalMeshComponent* MeshComp, |
Please use the other Notify function instead |