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API > API/Plugins > API/Plugins/NiagaraAnimNotifies > API/Plugins/NiagaraAnimNotifies/UAnimNotifyState_TimedNiagaraEff-_1
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void NotifyTick
(
USkeletalMeshComponent* MeshComp, |
AnimNotifyState_TimedNiagaraEffect.h | ||
virtual void NotifyTick
(
USkeletalMeshComponent* MeshComp, |
AnimNotifyState_TimedNiagaraEffect.h |
NotifyTick(USkeletalMeshComponent , UAnimSequenceBase , float)
| Name | NotifyTick |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraAnimNotifies/Public/AnimNotifyState_TimedNiagaraEffect.h |
| Include Path | #include "AnimNotifyState_TimedNiagaraEffect.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/NiagaraAnimNotifies/Private/AnimNotifyState_TimedNiagaraEffect.cpp |
virtual void NotifyTick
(
USkeletalMeshComponent * MeshComp,
UAnimSequenceBase * Animation,
float FrameDeltaTime
)
NotifyTick(USkeletalMeshComponent , UAnimSequenceBase , float, const FAnimNotifyEventReference &)
| Name | NotifyTick |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraAnimNotifies/Public/AnimNotifyState_TimedNiagaraEffect.h |
| Include Path | #include "AnimNotifyState_TimedNiagaraEffect.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/NiagaraAnimNotifies/Private/AnimNotifyState_TimedNiagaraEffect.cpp |
virtual void NotifyTick
(
USkeletalMeshComponent * MeshComp,
UAnimSequenceBase * Animation,
float FrameDeltaTime,
const FAnimNotifyEventReference & EventReference
)