 |
float |
LightingDownsampleFactor |
|
 |
TObjectPtr< UMaterialInterface > |
Material |
What material to use for the volume. |
 |
FNiagaraParameterBinding |
MaterialParameterBinding |
Binding to material. |
 |
FNiagaraRendererMaterialParameters |
MaterialParameters |
If this array has entries, we will create a MaterialInstanceDynamic per Emitter instance from Material and set the Material parameters using the Niagara simulation variables listed. |
 |
TObjectPtr< UMaterialInstanceConstant > |
MICMaterial |
|
 |
FNiagaraVariableAttributeBinding |
PositionBinding |
Position binding for the center of the volume. |
 |
FNiagaraDataSetAccessor< FNiagaraPosition > |
PositionDataSetAccessor |
|
 |
int32 |
RendererVisibility |
If a render visibility tag is present, particles whose tag matches this value will be visible in this renderer. |
 |
FNiagaraDataSetAccessor< int32 > |
RendererVisibilityTagAccessor |
|
 |
FNiagaraVariableAttributeBinding |
RendererVisibilityTagBinding |
Visibility tag binding, when valid the returned values is compared with RendererVisibility. |
 |
FNiagaraVariableAttributeBinding |
RotationBinding |
Rotation binding for the volume. |
 |
FNiagaraDataSetAccessor< FQuat4f > |
RotationDataSetAccessor |
|
 |
FNiagaraVariableAttributeBinding |
ScaleBinding |
Scale binding for the volume. |
 |
FNiagaraDataSetAccessor< FVector3f > |
ScaleDataSetAccessor |
|
 |
float |
ShadowStepFactor |
|
 |
ENiagaraRendererSourceDataMode |
SourceMode |
Whether or not to draw a single element for the Emitter or to draw the particles. |
 |
float |
StepFactor |
|
 |
FNiagaraDataSetAccessor< int32 > |
VolumeResolutionMaxAxisAccessor |
|
 |
FNiagaraVariableAttributeBinding |
VolumeResolutionMaxAxisBinding |
|
 |
FNiagaraDataSetAccessor< FVector3f > |
VolumeWorldSpaceSizeAccessor |
|
 |
FNiagaraVariableAttributeBinding |
VolumeWorldSpaceSizeBinding |
|