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API > API/Plugins > API/Plugins/Niagara
A collection of Niagara Systems.
| Name | UNiagaraSystemCollection |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraSystemCollection.h |
| Include Path | #include "NiagaraSystemCollection.h" |
Syntax
UCLASS (BlueprintType)
class UNiagaraSystemCollection : public UDataAsset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataAsset → UNiagaraSystemCollection
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLoadImmediately | bool | NiagaraSystemCollection.h |
|
|
| SystemCollection | FNiagaraSystemCollectionData | NiagaraSystemCollection.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< UNiagaraSystem * > & GetSystems() |
Returns the Systems as an array, Loading them if needed. | NiagaraSystemCollection.h |
|
void LoadAsync() |
Triggers async loading of all systems in this collection. | NiagaraSystemCollection.h |
|
void LoadSynchronous() |
Triggers synchronous (blocking) loading of all systems in this collection. | NiagaraSystemCollection.h |
|
int32 Num() |
The number of systems in this collection. | NiagaraSystemCollection.h |
|
void Release() |
Release any currently loaded Niagara Systems. Cancel any pending loads. | NiagaraSystemCollection.h |
|
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
NiagaraSystemCollection.h |