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Unreal Engine C++ API Reference > Plugins > Niagara > UNiagaraSystem
- UObject::PreEditChange()
- UNiagaraSystem::PreEditChange()
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraSystem.h |
Include | #include "NiagaraSystem.h" |
Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraSystem.cpp |
virtual void PreEditChange
&40;
FProperty &42; PropertyAboutToChange
&41;
Remarks
This is called when a property is about to be modified externally
Parameters
Name | Description |
---|---|
PropertyThatWillChange | Property that will be changed |