Navigation
Unreal Engine C++ API Reference > Plugins > Niagara > UNiagaraSpriteRendererProperties
- UObject::PostLoad()
- UNiagaraRendererProperties::PostLoad()
- UNiagaraSpriteRendererProperties::PostLoad()
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraSpriteRendererProperties.h |
Include | #include "NiagaraSpriteRendererProperties.h" |
Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraSpriteRendererProperties.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.