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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraSpriteRendererProperties
Syntax
UPROPERTY&40;EditAnywhere, Category&61;"Sprite Rendering"&41;
ENiagaraRendererPixelCoverageMode PixelCoverageMode
Remarks
This setting controls what happens when a sprite becomes less than a pixel in size. Disabling will apply nothing and can result in flickering issues, especially with Temporal Super Resolution. Automatic will enable the appropriate settings when the material blend mode is some form of translucency, project setting must also be enabled. When coverage is less than a pixel, we also calculate a percentage of coverage, and then darken or reduce opacity to visually compensate. The different enabled settings allow you to control how the coverage amount is applied to your particle color. If particle color is not connected to your material the compensation will not be applied.