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Unreal Engine C++ API Reference > Plugins > Niagara > UNiagaraSpriteRendererProperties
Syntax
UPROPERTY&40;EditAnywhere, Category&61;"Sprite Rendering"&41;
FNiagaraUserParameterBinding MaterialUserParamBinding
Remarks
Use the UMaterialInterface bound to this user variable if it is set to a valid value. If this is bound to a valid value and Material is also set, UserParamBinding wins.