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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraSpriteRendererProperties
Syntax
UPROPERTY (EditAnywhere, Category="Cutout")
TEnumAsByte < enum ESubUVBoundingVertexCount > BoundingMode
Remarks
More bounding vertices results in reduced overdraw, but adds more triangle overhead. The eight vertex mode is best used when the SubUV texture has a lot of space to cut out that is not captured by the four vertex version, and when the particles using the texture will be few and large.