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API > API/Plugins > API/Plugins/Niagara
| Name | UNiagaraSimCacheFunctionLibrary |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraSimCacheFunctionLibrary.h |
| Include Path | #include "NiagaraSimCacheFunctionLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class UNiagaraSimCacheFunctionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UNiagaraSimCacheFunctionLibrary
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNiagaraSimCacheFunctionLibrary
(
const FObjectInitializer& ObjectInitializer |
NiagaraSimCacheFunctionLibrary.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool CaptureNiagaraSimCacheImmediate
(
UNiagaraSimCache* SimCache, |
Captures the simulations current frame data into the SimCache. | NiagaraSimCacheFunctionLibrary.h |
|
static UNiagaraSimCache * CreateNiagaraSimCache
(
UObject* WorldContextObject |
Captures the simulation cache object that can be captured into using the various API calls. | NiagaraSimCacheFunctionLibrary.h |
|