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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraScript
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraScript.h |
Include | #include "NiagaraScript.h" |
Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraScript.cpp |
static bool BinaryToExecData
&40;
const UNiagaraScript &42; Script,
const TArray< uint8 > & InBinaryData,
FNiagaraVMExecutableData & OutExecData
&41;
Remarks
Helper to convert the struct from its binary data out of the DDC to it's actual in-memory version. Do not call this on anything other than the game thread as it depends on the FObjectAndNameAsStringProxyArchive, which calls FindStaticObject which can fail when used in any other thread!