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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraRibbonRendererProperties
Syntax
UPROPERTY (EditAnywhere, Category="Ribbon Rendering")
uint8 bUseGPUInit: 1
Remarks
Whether we use the CPU or GPU to generate ribbon geometry for CPU systems. GPU systems will always use a fully GPU initialization pipeline, Will fall back to CPU init when GPU init isn't available.