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Unreal Engine C++ API Reference > Plugins > Niagara
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UNiagaraPreviewAxis
- UNiagaraPreviewAxis_InterpParamBase
- UNiagaraPreviewAxis_InterpParamFloat
- UNiagaraPreviewAxis_InterpParamInt32
- UNiagaraPreviewAxis_InterpParamLinearColor
- UNiagaraPreviewAxis_InterpParamVector
- UNiagaraPreviewAxis_InterpParamVector2D
- UNiagaraPreviewAxis_InterpParamVector4
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraPreviewGrid.h |
Include | #include "NiagaraPreviewGrid.h" |
Syntax
UCLASS&40;Abstract, EditInlineNew, BlueprintType, Blueprintable&41;
class UNiagaraPreviewAxis : public UObject
Remarks
Base class for all preview axis types. NiagaraPreviewGrid uses these to control how many systems to spawn in each axis and how each system varies on that axis. C++ Examples are show below. You can also create these as Blueprint classes as show in the Plugin content folder.
Functions
Type | Name | Description | |
---|---|---|---|
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void | ApplyToPreview
(
UNiagaraComponent* PreviewComponent, |
Applies this axis for the preview at PreviewIndex on this axis. |
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int32 | Num () |
Returns the number of previews for this axis. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |