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Unreal Engine C++ API Reference > Plugins > Niagara > UNiagaraParameterCollection
- UObject::PostLoad()
- UNiagaraParameterCollection::PostLoad()
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraParameterCollection.h |
Include | #include "NiagaraParameterCollection.h" |
Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraParameterCollection.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.