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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraMeshRendererProperties
Syntax
UPROPERTY&40;EditAnywhere, AdvancedDisplay, Category&61;"Mesh Rendering"&41;
ENiagaraRendererGpuTranslucentLatency GpuTranslucentLatency
Remarks
Gpu simulations run at different points in the frame depending on what features are used, i.e. depth buffer, distance fields, etc. Opaque materials will run latent when these features are used. Translucent materials can choose if they want to use this frames or the previous frames data to match opaque draws.