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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraLightRendererProperties
Syntax
UPROPERTY&40;EditAnywhere, Category&61;"Light Rendering"&41;
uint32 bUseInverseSquaredFalloff: 1
Remarks
Whether to use physically based inverse squared falloff from the light. If unchecked, the value from the LightExponent binding will be used instead.