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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraLightRendererProperties
- UNiagaraRendererProperties::PopulateRequiredBindings()
- UNiagaraLightRendererProperties::PopulateRequiredBindings()
References
| Module | Niagara |
| Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraLightRendererProperties.h |
| Include | #include "NiagaraLightRendererProperties.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraLightRendererProperties.cpp |
virtual bool PopulateRequiredBindings
&40;
FNiagaraParameterStore & InParameterStore
&41;
Remarks
In the case that we need parameters bound in that aren't Particle variables, these should be set up here so that the data is appropriately populated after the simulation.