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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraFunctionLibrary
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UNiagaraComponent * SpawnSystemAttached
(
UNiagaraSystem* SystemTemplate, |
Spawns a Niagara System attached to a component | NiagaraFunctionLibrary.h |
|
static UNiagaraComponent * SpawnSystemAttached
(
UNiagaraSystem* SystemTemplate, |
NiagaraFunctionLibrary.h |
SpawnSystemAttached(UNiagaraSystem , USceneComponent , FName, FVector, FRotator, EAttachLocation::Type, bool, bool, ENCPoolMethod, bool)
Description
Spawns a Niagara System attached to a component
| Name | SpawnSystemAttached |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraFunctionLibrary.h |
| Include Path | #include "NiagaraFunctionLibrary.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraFunctionLibrary.cpp |
UFUNCTION (BlueprintCallable, Category=Niagara,
Meta=(Keywords="niagara System", UnsafeDuringActorConstruction="true"))
static UNiagaraComponent * SpawnSystemAttached
(
UNiagaraSystem * SystemTemplate,
USceneComponent * AttachToComponent,
FName AttachPointName,
FVector Location,
FRotator Rotation,
EAttachLocation::Type LocationType,
bool bAutoDestroy,
bool bAutoActivate,
ENCPoolMethod PoolingMethod,
bool bPreCullCheck
)
The spawned UNiagaraComponent
SpawnSystemAttached(UNiagaraSystem , USceneComponent , FName, FVector, FRotator, FVector, EAttachLocation::Type, bool, ENCPoolMethod, bool, bool)
| Name | SpawnSystemAttached |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraFunctionLibrary.h |
| Include Path | #include "NiagaraFunctionLibrary.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraFunctionLibrary.cpp |
static UNiagaraComponent * SpawnSystemAttached
(
UNiagaraSystem * SystemTemplate,
USceneComponent * AttachToComponent,
FName AttachPointName,
FVector Location,
FRotator Rotation,
FVector Scale,
EAttachLocation::Type LocationType,
bool bAutoDestroy,
ENCPoolMethod PoolingMethod,
bool bAutoActivate,
bool bPreCullCheck
)