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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraFunctionLibrary > API/Plugins/Niagara/UNiagaraFunctionLibrary/SpawnSystemAttached
References
| Module | Niagara |
| Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraFunctionLibrary.h |
| Include | #include "NiagaraFunctionLibrary.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraFunctionLibrary.cpp |
UFUNCTION (BlueprintCallable, Category=Niagara,
Meta=(Keywords="niagara System", UnsafeDuringActorConstruction="true"))
static UNiagaraComponent * SpawnSystemAttached
(
UNiagaraSystem * SystemTemplate,
USceneComponent * AttachToComponent,
FName AttachPointName,
FVector Location,
FRotator Rotation,
EAttachLocation::Type LocationType,
bool bAutoDestroy,
bool bAutoActivate,
ENCPoolMethod PoolingMethod,
bool bPreCullCheck
)
Remarks
Spawns a Niagara System attached to a component The spawned UNiagaraComponent