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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraFunctionLibrary > API/Plugins/Niagara/UNiagaraFunctionLibrary/SpawnSystemAttached
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraFunctionLibrary.h |
Include | #include "NiagaraFunctionLibrary.h" |
Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraFunctionLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;Niagara,
Meta&61;&40;Keywords&61;"niagara System", UnsafeDuringActorConstruction&61;"true"&41;&41;
static UNiagaraComponent &42; SpawnSystemAttached
&40;
UNiagaraSystem &42; SystemTemplate,
USceneComponent &42; AttachToComponent,
FName AttachPointName,
FVector Location,
FRotator Rotation,
EAttachLocation::Type LocationType,
bool bAutoDestroy,
bool bAutoActivate,
ENCPoolMethod PoolingMethod,
bool bPreCullCheck
&41;
Remarks
Spawns a Niagara System attached to a component The spawned UNiagaraComponent