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Unreal Engine C++ API Reference > Plugins > Niagara > UNiagaraFunctionLibrary
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraFunctionLibrary.h |
Include | #include "NiagaraFunctionLibrary.h" |
Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraFunctionLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;Niagara,
Meta&61;&40;Keywords&61;"niagara System", WorldContext&61;"WorldContextObject", UnsafeDuringActorConstruction&61;"true"&41;&41;
static UNiagaraComponent &42; SpawnSystemAtLocation
&40;
const UObject &42; WorldContextObject,
class UNiagaraSystem &42; SystemTemplate,
FVector Location,
FRotator Rotation,
FVector Scale,
bool bAutoDestroy,
bool bAutoActivate,
ENCPoolMethod PoolingMethod,
bool bPreCullCheck
&41;
Remarks
Spawns a Niagara System at the specified world location/rotation The spawned UNiagaraComponent