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API > API/Plugins > API/Plugins/Niagara
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UNiagaraMergeable
- UNiagaraDataInterfaceBase
- UNiagaraDataInterface
- UNiagaraDataInterfaceTexture
References
| Module | Niagara |
| Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceTexture.h |
| Include | #include "NiagaraDataInterfaceTexture.h" |
Syntax
UCLASS (EditInlineNew, Category="Texture", CollapseCategories, Meta=(DisplayName="Texture Sample"),
MinimalAPI)
class UNiagaraDataInterfaceTexture : public UNiagaraDataInterface
Remarks
Data Interface allowing sampling of a texture
Variables
| Type | Name | Description | |
|---|---|---|---|
| TextureSizeTextureSHADER_PARAMETER_SAMPLER(SamplerState, TextureSampler) END_SHADER_PARAMETER_STRUCT... | TextureUserParameter |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UNiagaraDataInterfaceTexture
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
BEGIN_SHADER_PARAMETER_STRUCT
(
FShaderParameters |
|||
| void | SetTexture
(
UTexture* InTexture |
||
| TextureSize | SHADER_PARAMETER
(
int32, |
||
| void | VMGetNumMipLevels
(
FVectorVMExternalFunctionContext& Context |
||
| void | VMGetTextureDimensions
(
FVectorVMExternalFunctionContext& Context |
||
| void | VMSamplePseudoVolumeTexture
(
FVectorVMExternalFunctionContext& Context |
||
| void | VMSampleTexture
(
FVectorVMExternalFunctionContext& Context |
Overridden from UNiagaraDataInterface
| Type | Name | Description | |
|---|---|---|---|
| bool | AppendCompileHash
(
FNiagaraCompileHashVisitor* InVisitor |
GPU sim functionality. | |
| bool | CanExecuteOnTarget
(
ENiagaraSimTarget Target |
||
| bool | CopyToInternal
(
UNiagaraDataInterface* Destination |
||
| void | DestroyPerInstanceData
(
void* PerInstanceData, |
Destroys the per instance data for this interface. | |
| bool | Equals
(
const UNiagaraDataInterface* Other |
Determines if this DataInterface is the same as another. | |
| bool | GetFunctionHLSL
(
const FNiagaraDataInterfaceGPUParamInfo& ParamInfo, |
||
| void | GetFunctionsInternal
(
TArray< FNiagaraFunctionSignature >& OutFunctions |
||
| void | GetParameterDefinitionHLSL
(
const FNiagaraDataInterfaceGPUParamInfo& ParamInfo, |
||
| void | GetVMExternalFunction
(
const FVMExternalFunctionBindingInfo& BindingInfo, |
Returns the delegate for the passed function signature. | |
| bool | |||
| bool | InitPerInstanceData
(
void* PerInstanceData, |
Initializes the per instance data for this interface. | |
| int32 | Returns the size of the per instance data for this interface. | ||
| bool | PerInstanceTick
(
void* PerInstanceData, |
Ticks the per instance data for this interface, if it has any. | |
| void | SetShaderParameters
(
const FNiagaraDataInterfaceSetShaderParametersContext& Context |
Set the shader parameters will only be called if the data interface provided shader parameters. | |
| bool | UpgradeFunctionCall
(
FNiagaraFunctionSignature& FunctionSignature |
Allows data interfaces the opportunity to rename / change the function signature and perform an upgrade. |
Overridden from UNiagaraDataInterfaceBase
| Type | Name | Description | |
|---|---|---|---|
| void | BuildShaderParameters
(
FNiagaraShaderParametersBuilder& ShaderParametersBuilder |
Override this method to provide parameters to the GPU (SRV / UAV / Constants / etc) The most common usage will be to provide a single structure which is nested with other parameters. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. | ||
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. | |
| void | Handles reading, writing, and reference collecting using FArchive. |
Overridden from UObjectBaseUtility
| Type | Name | Description | |
|---|---|---|---|
| bool | Called during cluster construction if the object can be added to a cluster |