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API > API/Plugins > API/Plugins/Niagara
Data Interface allowing sampling of a texture
| Name | UNiagaraDataInterfaceTexture |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceTexture.h |
| Include Path | #include "NiagaraDataInterfaceTexture.h" |
Syntax
UCLASS (EditInlineNew, Category="Texture", CollapseCategories, Meta=(DisplayName="Texture Sample"),
MinimalAPI)
class UNiagaraDataInterfaceTexture : public UNiagaraDataInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNiagaraNotifyOnChanged → UNiagaraDataInterfaceBase → UNiagaraDataInterface → UNiagaraDataInterfaceTexture
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNiagaraDataInterfaceTexture
(
const FObjectInitializer& ObjectInitializer |
NiagaraDataInterfaceTexture.h |
Classes
| Name | Remarks |
|---|---|
| FShaderParameters |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| GatherRedTexture2DName | const FName | NiagaraDataInterfaceTexture.h | |
| GetNumMipLevelsName | const FName | NiagaraDataInterfaceTexture.h | |
| GetTextureDimensionsName | const FName | NiagaraDataInterfaceTexture.h | |
| LoadTexture2DName | const FName | NiagaraDataInterfaceTexture.h | |
| SamplePseudoVolumeTextureName | const FName | NiagaraDataInterfaceTexture.h | |
| SampleTexture2DName | const FName | NiagaraDataInterfaceTexture.h | |
| TemplateShaderFilePath | const TCHAR * | NiagaraDataInterfaceTexture.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Texture | TObjectPtr< UTexture > | NiagaraDataInterfaceTexture.h |
|
|
| TextureUserParameter | FNiagaraUserParameterBinding | NiagaraDataInterfaceTexture.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetTexture
(
UTexture* InTexture |
NiagaraDataInterfaceTexture.h | ||
void VMGetNumMipLevels
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceTexture.h | ||
void VMGetTextureDimensions
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceTexture.h | ||
void VMSamplePseudoVolumeTexture
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceTexture.h | ||
void VMSampleTexture
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceTexture.h |
Overridden from UNiagaraDataInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AppendCompileHash
(
FNiagaraCompileHashVisitor* InVisitor |
GPU sim functionality. | NiagaraDataInterfaceTexture.h | |
virtual bool CanExecuteOnTarget
(
ENiagaraSimTarget Target |
NiagaraDataInterfaceTexture.h | ||
virtual void DestroyPerInstanceData
(
void* PerInstanceData, |
Destroys the per instance data for this interface. | NiagaraDataInterfaceTexture.h | |
virtual bool Equals
(
const UNiagaraDataInterface* Other |
Determines if this DataInterface is the same as another. | NiagaraDataInterfaceTexture.h | |
virtual bool GetFunctionHLSL
(
const FNiagaraDataInterfaceGPUParamInfo& ParamInfo, |
NiagaraDataInterfaceTexture.h | ||
virtual void GetParameterDefinitionHLSL
(
const FNiagaraDataInterfaceGPUParamInfo& ParamInfo, |
NiagaraDataInterfaceTexture.h | ||
virtual void GetVMExternalFunction
(
const FVMExternalFunctionBindingInfo& BindingInfo, |
Returns the delegate for the passed function signature. | NiagaraDataInterfaceTexture.h | |
virtual bool HasPreSimulateTick() |
NiagaraDataInterfaceTexture.h | ||
virtual bool InitPerInstanceData
(
void* PerInstanceData, |
Initializes the per instance data for this interface. | NiagaraDataInterfaceTexture.h | |
virtual int32 PerInstanceDataSize () |
Returns the size of the per instance data for this interface. | NiagaraDataInterfaceTexture.h | |
virtual bool PerInstanceTick
(
void* PerInstanceData, |
Ticks the per instance data for this interface, if it has any. | NiagaraDataInterfaceTexture.h | |
virtual void SetShaderParameters
(
const FNiagaraDataInterfaceSetShaderParametersContext& Context |
Set the shader parameters will only be called if the data interface provided shader parameters. | NiagaraDataInterfaceTexture.h | |
virtual bool UpgradeFunctionCall
(
FNiagaraFunctionSignature& FunctionSignature |
Allows data interfaces the opportunity to rename / change the function signature and perform an upgrade. | NiagaraDataInterfaceTexture.h |
Overridden from UNiagaraDataInterfaceBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BuildShaderParameters
(
FNiagaraShaderParametersBuilder& ShaderParametersBuilder |
NiagaraDataInterfaceTexture.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitProperties() |
NiagaraDataInterfaceTexture.h | ||
virtual void PostLoad() |
NiagaraDataInterfaceTexture.h | ||
virtual void Serialize
(
FArchive& Ar |
NiagaraDataInterfaceTexture.h |
Overridden from UObjectBaseUtility
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanBeInCluster() |
NiagaraDataInterfaceTexture.h |
Protected
Overridden from UNiagaraDataInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CopyToInternal
(
UNiagaraDataInterface* Destination |
NiagaraDataInterfaceTexture.h | ||
virtual void GetFunctionsInternal
(
TArray< FNiagaraFunctionSignature >& OutFunctions |
NiagaraDataInterfaceTexture.h |