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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraDataInterfaceSkeletalMes-
Syntax
UPROPERTY (EditAnywhere, Category="Mesh", Meta=(DisplayName="Source Actor"))
TSoftObjectPtr < AActor > SoftSourceActor
Remarks
The source actor from which to sample. Takes precedence over the direct mesh. Note that this can only be set when used as a user variable on a component in the world.