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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraDataInterfaceSkeletalMes-
Syntax
UPROPERTY&40;EditAnywhere, Category&61;"Mesh", Meta&61;&40;DisplayName&61;"Source Actor"&41;&41;
TSoftObjectPtr< AActor > SoftSourceActor
Remarks
The source actor from which to sample. Takes precedence over the direct mesh. Note that this can only be set when used as a user variable on a component in the world.