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Unreal Engine C++ API Reference > Plugins > Niagara > UNiagaraDataInterfaceSkeletalMesh
Syntax
UPROPERTY&40;EditAnywhere, Category&61;"Mesh",
Meta&61;&40;DisallowedClasses&61;"&47;Script&47;ApexDestruction.DestructibleMesh"&41;&41;
TSoftObjectPtr< USkeletalMesh > PreviewMesh
Remarks
Mesh used to sample from when not overridden by a source actor from the scene. Only available in editor for previewing. This is removed in cooked builds.