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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraDataInterfaceSkeletalMes- > API/Plugins/Niagara/UNiagaraDataInterfaceSkeletalMes-/GetSkeletalMesh
References
| Module | Niagara |
| Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include | #include "NiagaraDataInterfaceSkeletalMesh.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceSkeletalMesh.cpp |
USkeletalMesh * GetSkeletalMesh
(
FNiagaraSystemInstance * SystemInstance,
USceneComponent * AttachComponent,
TWeakObjectPtr < USceneComponent > & SceneComponent,
USkeletalMeshComponent *& FoundSkelComp,
FNDISkeletalMesh_InstanceData * InstData
)
Remarks
This overload is for use when initializing per-instance data. It possibly uses the SystemInstance and instance data to initialize a user binding