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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraDataInterfaceSkeletalMes-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USkeletalMesh * GetSkeletalMesh
(
UNiagaraComponent* Component |
Finds the skeletal mesh based on settings of the DI and the hierarchy of the object provided | NiagaraDataInterfaceSkeletalMesh.h | |
USkeletalMesh * GetSkeletalMesh
(
FNiagaraSystemInstance* SystemInstance, |
This overload is for use when initializing per-instance data. | NiagaraDataInterfaceSkeletalMesh.h |
GetSkeletalMesh(UNiagaraComponent *)
Description
Finds the skeletal mesh based on settings of the DI and the hierarchy of the object provided
| Name | GetSkeletalMesh |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path | #include "NiagaraDataInterfaceSkeletalMesh.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceSkeletalMesh.cpp |
USkeletalMesh * GetSkeletalMesh
(
UNiagaraComponent * Component
)
GetSkeletalMesh(FNiagaraSystemInstance , USceneComponent , TWeakObjectPtr< USceneComponent > &, USkeletalMeshComponent &, FNDISkeletalMesh_InstanceData )
Description
This overload is for use when initializing per-instance data. It possibly uses the SystemInstance and instance data to initialize a user binding
| Name | GetSkeletalMesh |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path | #include "NiagaraDataInterfaceSkeletalMesh.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceSkeletalMesh.cpp |
USkeletalMesh * GetSkeletalMesh
(
FNiagaraSystemInstance * SystemInstance,
USceneComponent * AttachComponent,
TWeakObjectPtr < USceneComponent > & SceneComponent,
USkeletalMeshComponent *& FoundSkelComp,
FNDISkeletalMesh_InstanceData * InstData
)