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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraDataInterfaceSkeletalMes-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetFilteredTriangleCount
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
int32 GetFilteredTriangleCount
(
FSkeletalMeshAccessorHelper& Accessor, |
|||
int32 GetFilteredTriangleCount
(
FSkeletalMeshAccessorHelper& Accessor, |
|||
int32 GetFilteredTriangleCount
(
FSkeletalMeshAccessorHelper& Accessor, |
|||
int32 GetFilteredTriangleCount
(
FSkeletalMeshAccessorHelper& Accessor, |
|||
int32 GetFilteredTriangleCount
(
FSkeletalMeshAccessorHelper& Accessor, |
|||
int32 GetFilteredTriangleCount
(
FSkeletalMeshAccessorHelper& Accessor, |
|||
int32 GetFilteredTriangleCount
(
FSkeletalMeshAccessorHelper& Accessor, |
NiagaraDataInterfaceSkeletalMesh.h |
GetFilteredTriangleCount(FVectorVMExternalFunctionContext &)
| Name | GetFilteredTriangleCount |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path | #include "NiagaraDataInterfaceSkeletalMesh.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NDISkeletalMesh_TriangleSampling.cpp |
template<typename FilterMode, typename AreaWeightingMode>
void GetFilteredTriangleCount
(
FVectorVMExternalFunctionContext & Context
)
GetFilteredTriangleCount(FSkeletalMeshAccessorHelper &, FNDISkeletalMesh_InstanceData *)
| Name | GetFilteredTriangleCount |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NDISkeletalMesh_TriangleSampling.cpp |
| Include Path | #include "NDISkeletalMesh_TriangleSampling.cpp" |
template<>
int32 GetFilteredTriangleCount
(
FSkeletalMeshAccessorHelper & Accessor,
FNDISkeletalMesh_InstanceData * InstData
)
GetFilteredTriangleCount(FSkeletalMeshAccessorHelper &, FNDISkeletalMesh_InstanceData *)
| Name | GetFilteredTriangleCount |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NDISkeletalMesh_TriangleSampling.cpp |
| Include Path | #include "NDISkeletalMesh_TriangleSampling.cpp" |
template<>
int32 GetFilteredTriangleCount
(
FSkeletalMeshAccessorHelper & Accessor,
FNDISkeletalMesh_InstanceData * InstData
)
GetFilteredTriangleCount(FSkeletalMeshAccessorHelper &, FNDISkeletalMesh_InstanceData *)
| Name | GetFilteredTriangleCount |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NDISkeletalMesh_TriangleSampling.cpp |
| Include Path | #include "NDISkeletalMesh_TriangleSampling.cpp" |
template<>
int32 GetFilteredTriangleCount
(
FSkeletalMeshAccessorHelper & Accessor,
FNDISkeletalMesh_InstanceData * InstData
)
GetFilteredTriangleCount(FSkeletalMeshAccessorHelper &, FNDISkeletalMesh_InstanceData *)
| Name | GetFilteredTriangleCount |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NDISkeletalMesh_TriangleSampling.cpp |
| Include Path | #include "NDISkeletalMesh_TriangleSampling.cpp" |
template<>
int32 GetFilteredTriangleCount
(
FSkeletalMeshAccessorHelper & Accessor,
FNDISkeletalMesh_InstanceData * InstData
)
GetFilteredTriangleCount(FSkeletalMeshAccessorHelper &, FNDISkeletalMesh_InstanceData *)
| Name | GetFilteredTriangleCount |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NDISkeletalMesh_TriangleSampling.cpp |
| Include Path | #include "NDISkeletalMesh_TriangleSampling.cpp" |
template<>
int32 GetFilteredTriangleCount
(
FSkeletalMeshAccessorHelper & Accessor,
FNDISkeletalMesh_InstanceData * InstData
)
GetFilteredTriangleCount(FSkeletalMeshAccessorHelper &, FNDISkeletalMesh_InstanceData *)
| Name | GetFilteredTriangleCount |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NDISkeletalMesh_TriangleSampling.cpp |
| Include Path | #include "NDISkeletalMesh_TriangleSampling.cpp" |
template<>
int32 GetFilteredTriangleCount
(
FSkeletalMeshAccessorHelper & Accessor,
FNDISkeletalMesh_InstanceData * InstData
)
GetFilteredTriangleCount(FSkeletalMeshAccessorHelper &, FNDISkeletalMesh_InstanceData *)
| Name | GetFilteredTriangleCount |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path | #include "NiagaraDataInterfaceSkeletalMesh.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NDISkeletalMesh_TriangleSampling.cpp |
template<typename FilterMode, typename AreaWeightingMode>
int32 GetFilteredTriangleCount
(
FSkeletalMeshAccessorHelper & Accessor,
FNDISkeletalMesh_InstanceData * InstData
)