Navigation
API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraDataInterfaceSkeletalMes-
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
NiagaraDataInterfaceSkeletalMesh.h |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
NiagaraDataInterfaceSkeletalMesh.h |
|
GetFilteredTriangleAt(FVectorVMExternalFunctionContext &)
| |
|
| Name |
GetFilteredTriangleAt |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path |
#include "NiagaraDataInterfaceSkeletalMesh.h" |
| Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NDISkeletalMesh_TriangleSampling.cpp |
template<typename FilterMode, typename AreaWeightingMode>
void GetFilteredTriangleAt
(
FVectorVMExternalFunctionContext & Context
)
GetFilteredTriangleAt(FSkeletalMeshAccessorHelper &, FNDISkeletalMesh_InstanceData *, int32)
| |
|
| Name |
GetFilteredTriangleAt |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NDISkeletalMesh_TriangleSampling.cpp |
| Include Path |
#include "NDISkeletalMesh_TriangleSampling.cpp" |
template<>
int32 GetFilteredTriangleAt
(
FSkeletalMeshAccessorHelper & Accessor,
FNDISkeletalMesh_InstanceData * InstData,
int32 FilteredIndex
)
GetFilteredTriangleAt(FSkeletalMeshAccessorHelper &, FNDISkeletalMesh_InstanceData *, int32)
| |
|
| Name |
GetFilteredTriangleAt |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NDISkeletalMesh_TriangleSampling.cpp |
| Include Path |
#include "NDISkeletalMesh_TriangleSampling.cpp" |
template<>
int32 GetFilteredTriangleAt
(
FSkeletalMeshAccessorHelper & Accessor,
FNDISkeletalMesh_InstanceData * InstData,
int32 FilteredIndex
)
GetFilteredTriangleAt(FSkeletalMeshAccessorHelper &, FNDISkeletalMesh_InstanceData *, int32)
| |
|
| Name |
GetFilteredTriangleAt |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NDISkeletalMesh_TriangleSampling.cpp |
| Include Path |
#include "NDISkeletalMesh_TriangleSampling.cpp" |
template<>
int32 GetFilteredTriangleAt
(
FSkeletalMeshAccessorHelper & Accessor,
FNDISkeletalMesh_InstanceData * InstData,
int32 FilteredIndex
)
GetFilteredTriangleAt(FSkeletalMeshAccessorHelper &, FNDISkeletalMesh_InstanceData *, int32)
| |
|
| Name |
GetFilteredTriangleAt |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NDISkeletalMesh_TriangleSampling.cpp |
| Include Path |
#include "NDISkeletalMesh_TriangleSampling.cpp" |
template<>
int32 GetFilteredTriangleAt
(
FSkeletalMeshAccessorHelper & Accessor,
FNDISkeletalMesh_InstanceData * InstData,
int32 FilteredIndex
)
GetFilteredTriangleAt(FSkeletalMeshAccessorHelper &, FNDISkeletalMesh_InstanceData *, int32)
| |
|
| Name |
GetFilteredTriangleAt |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NDISkeletalMesh_TriangleSampling.cpp |
| Include Path |
#include "NDISkeletalMesh_TriangleSampling.cpp" |
template<>
int32 GetFilteredTriangleAt
(
FSkeletalMeshAccessorHelper & Accessor,
FNDISkeletalMesh_InstanceData * InstData,
int32 FilteredIndex
)
GetFilteredTriangleAt(FSkeletalMeshAccessorHelper &, FNDISkeletalMesh_InstanceData *, int32)
| |
|
| Name |
GetFilteredTriangleAt |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NDISkeletalMesh_TriangleSampling.cpp |
| Include Path |
#include "NDISkeletalMesh_TriangleSampling.cpp" |
template<>
int32 GetFilteredTriangleAt
(
FSkeletalMeshAccessorHelper & Accessor,
FNDISkeletalMesh_InstanceData * InstData,
int32 FilteredIndex
)
GetFilteredTriangleAt(FSkeletalMeshAccessorHelper &, FNDISkeletalMesh_InstanceData *, int32)
| |
|
| Name |
GetFilteredTriangleAt |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path |
#include "NiagaraDataInterfaceSkeletalMesh.h" |
| Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NDISkeletalMesh_TriangleSampling.cpp |
template<typename FilterMode, typename AreaWeightingMode>
int32 GetFilteredTriangleAt
(
FSkeletalMeshAccessorHelper & Accessor,
FNDISkeletalMesh_InstanceData * InstData,
int32 FilteredIdx
)