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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraDataInterfaceRigidMeshCo-
- UObject::PostLoad()
- UNiagaraDataInterface::PostLoad()
- UNiagaraDataInterfaceRigidMeshCollisionQuery::PostLoad()
References
| Module | Niagara |
| Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataInterfaceRigidMeshCollisionQuery.h |
| Include | #include "NiagaraDataInterfaceRigidMeshCollisionQuery.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceRigidMeshCollisionQuery.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.