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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraDataInterfaceRWBase
- UObject::PostLoad()
- UNiagaraDataInterface::PostLoad()
- UNiagaraDataInterfaceRWBase::PostLoad()
- UNiagaraDataInterfaceArrayUInt8::PostLoad()
- UNiagaraDataInterfaceArrayFloat2::PostLoad()
- UNiagaraDataInterfaceArrayFloat3::PostLoad()
- UNiagaraDataInterfaceArray::PostLoad()
- UNiagaraDataInterfaceArrayUInt8::PostLoad()
- UNiagaraDataInterfaceArrayFloat2::PostLoad()
- UNiagaraDataInterfaceArrayFloat3::PostLoad()
- UNiagaraDataInterfaceArrayFloat4::PostLoad()
- UNiagaraDataInterfaceArrayQuat::PostLoad()
- UNiagaraDataInterfaceArrayMatrix::PostLoad()
- UNiagaraDataInterfaceArrayFloat4::PostLoad()
- UNiagaraDataInterfaceArrayQuat::PostLoad()
- UNiagaraDataInterfaceArrayMatrix::PostLoad()
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceRW.h |
Include | #include "NiagaraDataInterfaceRW.h" |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.